Units

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Units can be either of two types: Civilian units (which require Growth.png Growth) or Military units (which require Training.png Training). This page lists all known units.

Civilian Units[edit]

Build Growth.png Cost Food.png Stats
Name Initial Increase Initial Upkeep Move Vision Notes
Settler 80 10 100 2 2 4 Found City, Harvest, Can't Hurry
Worker 50 5 0 2 2 4 Harvest, Build, Buy Tile
Scout 50 5 0 0 3 5 4 Fatigue, Harvest, Stealth, Ignore ZOC
Caravan 80 5 0 0 2 3 Trade, Amphibious
Disciple 80 5 0 0 3 3 Buy Tile, Religious
Militia 60 2 0 1 2 4 Melee, ZOC, Block, Pillage
Conscript 80 2 0 2 2 4 Melee, ZOC, Block, Pillage, +50% vs Mounted

Military Units[edit]

All Below Units have Zone of Control, can Pillage, and can appoint Generals

Build Cost Upkeep Stats
Name Training.png Food.png Wood.png Iron.png Training.png Food.png Wood.png Iron.png Strength Range Move Vision Traits Upgrades Notes
Warrior 60 0 0 50 0 0 0 1 40 2 4 Melee, Infantry Axeman, Spearman Can Fortify
Axeman 80 0 0 100 0 0 0 2 50 2 4 Melee, Infantry Maceman, Swordsman Can Fortify, +25% vs Polearm, Arc(1) 25%
Spearman 80 0 50 50 0 0 0 2 50 2 4 Melee, Infantry, Polearm Pikeman, Swordsman Can Fortify, +50% vs Mounted, Forward(1) 25%
Maceman 100 0 0 150 1 0 0 3 60 2 4 Melee, Infantry Pikeman, Swordsman Can Fortify, +25% vs Infantry
Swordsman 120 0 0 200 2 0 0 4 80 2 4 Melee, Infantry Can Fortify, +50% vs Infantry, Arc(1) 50%
Pikeman 120 0 100 100 2 0 0 4 80 2 4 Melee, Infantry, Polearm Can Fortify, +100% vs Mounted, Forward(1) 50%
Slinger 60 50 0 0 0 1 0 0 40 2 2 5 Ranged, Infantry Archer, Longbowman
Archer 80 0 100 0 0 0 2 0 50 3 2 5 Ranged, Infantry Longbowman
Longbowman 100 0 150 0 1 0 3 0 80 3 2 5 Ranged, Infantry
Crossbowman 100 0 100 50 1 0 3 0 80 2 5 Ranged, Infantry +50% vs Melee, Forward(1) 50%
Polybolos 120 0 100 100 2 0 0 4 100 2 5 Ranged, Infantry +50% vs Ranged, Arc(1) 50%
Chariot 80 50 50 0 0 2 0 0 50 3 5 Melee, Mounted, Horse Horseman, Horse Archer
Horseman 100 100 0 50 1 3 0 0 60 3 5 Melee, Mounted, Horse Cataphract
Cataphract 160 100 0 100 2 4 0 0 100 3 5 Melee, Mounted, Horse Circle(1) 25%
Horse Archer 100 100 50 0 1 3 0 0 60 2 3 5 Ranged, Mounted, Horse
Camel Archer 80 100 50 0 1 3 0 0 50 2 3 5 Ranged, Mounted, Camel 4 Fatigue, +25% vs Horse
War Elephant 120 100 0 50 1 3 0 0 60 2 5 Melee, Mounted, Elephant +50% vs Mounted
Akkadian Archer 80 0 100 0 0 0 2 0 60 3 2 5 Ranged, Infantry Cimmerian Archer
Cimmerian Archer 100 0 150 0 1 0 3 0 80 4 2 5 Ranged, Infantry
African Elephants 140 100 50 0 1 3 0 0 60 3 5 Melee, Mounted, Elephant Turreted Elephant +50% vs Mounted, Circle(1) 25%
Turreted Elephant 160 100 100 0 2 4 0 0 80 3 5 Melee, Mounted, Elephant +50% vs Mounted, Circle(1) 25%
Light Chariot 80 50 50 0 0 2 0 0 50 2 4 7 Ranged, Mounted, Horse Kushite Cavalry
Kushite Cavalry 100 100 50 0 1 3 0 0 70 2 4 7 Ranged, Mounted, Horse
Hoplite 100 0 50 100 0 0 0 2 60 2 4 Melee, Infantry, Polearm Phalangite Can Fortify, +50% vs Mounted, Forward(1) 25%
Phalangite 120 0 100 100 2 0 0 4 80 2 4 Melee, Infantry, Polearm Can Fortify, +100% vs Mounted, Forward(1) 50%
Palton Cavalry 100 50 0 100 0 0 0 2 60 2 2 4 Ranged, Mounted, Horse Cataphract Archer
Cataphract Archer 120 100 0 100 2 0 0 4 80 2 2 4 Ranged, Mounted, Horse
Hastatus 100 0 0 150 0 0 0 2 70 2 4 Melee, Infantry Legionary Can Fortify
Legionary 120 0 0 200 2 0 0 4 100 2 4 Melee, Infantry Can Fortify

Military Siege Units[edit]

All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. All have 1 Movement and 2 Vision.

Build Cost Upkeep Stats
Name Training.png Wood.png Iron.png Stone.png Training.png Wood.png Iron.png Stone.png Strength Range Notes
Ballista 100 50 100 0 1 0 3 0 50 Melee, +100% vs Infantry, Forward(2) 50%
Onager 100 50 0 100 1 0 0 3 60 4 Splash(1) 25%
Mangonel 120 100 0 100 2 0 0 4 80 5 Splash(1) 50%
Battering Ram 80 50 50 0 0 2 0 0 30 Melee, +200% Defense vs Ranged
Siege Tower 100 100 50 0 1 3 0 0 40 Melee, +200% Defense vs Ranged

Military Water Units[edit]

All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage, but cannot appoint Generals.

Build Cost Upkeep Stats
Name Training.png Wood.png Iron.png Training.png Wood.png Strength Movement Vision Control
Bireme 80 50 50 0 2 40 3 5 3
Trireme 100 100 50 1 3 60 4 6 4
Dromon 120 150 50 2 4 80 5 7 5


Military Traits[edit]

Name Feature
Melee across River -50%
Infantry Defending Urban +25%
Polearm ZOC blocks Mounted
Ranged
  • attack into Trees -50%
  • attack into Scrub -25%
Mounted
  • attack into Settlement -25%
  • attack into Flat/Clear +25%
Siege attack into Urban +50%